Our ship!
About the Team

The Crew

Select a photograph to learn more about our crew!

Christopher R. Antimary: Interaction Programmer

Chris has lived in Pittsburgh for most of his life. His attachment to the city, and his interest in very hands-on uses of technology led him to focus on robotics at Carnegie Mellon University by getting dual degrees in Mechanical Engineering and Computer Science. Not being happy with picking just one of those disciplines to enter, Chris was very confused about what he was going to do after graduation. It was during this period of confusion that he went on a trip to the Universal Studios: Islands of Adventure theme park where he rode the Spiderman ride for his first time. The experience was nothing short of inspiring, and the timing of it couldn’t have been better. Now at the ETC, he is interested in using different kinds of technology in order to blur the line between the virtual and the physical and create meaningful experiences for people.

Mark Barrett: World Programmer

After growing up in Colorado, Mark attended Rice University in Houston and received a double major in computer science and English. He also performed in and produced a good deal of theater, winning at one point a university-wide award for best lead actor of the year. He then worked for three years as a lead test software engineer for ViaSat, a satellite communications company. He created development test software for two multi-million-dollar product lines, generally single-handedly. He is excited to be part of the ETC, and especially excited to be part of ETC Australia's inaugural class. He loves Simon Russell Beale, Grim Fandango, bridge, Gerard Manley Hopkins, his family, and Arthur Bryant's barbeque.

Patrick Donoghue: Lead Modeler

Patrick took his gifts and studied fine art and the history of such at Rocky Mountain College in Billings, MT. It was here that he learned the value of patience, the influence of a good professor and indeed how important friends are (especially when they become your family.) He worked as the co- editor and co-producer of Soliloquy, a literary and art magazine. He had an art show at Ryniker-Morrison Gallery built around the integration of traditional and digital media. He finished his tenure at the school by winning the Department Award for Excellence in the Fine Arts. He has studied the Japanese language for four years and did semester abroad in Queensland at James Cook University studying Japanese Culture and language. He liked Australia so much that he jumped at the chance to come back as part of the ETC- Adelaide program. Having proven his proficiencies with various internet coding languages as well as Maya and everything Adobe, he looks forward to creating entertainment that will make people stop in their tracks.

Shannon Harvey: Producer, Modeler

Shannon Harvey comes to the ETC with a Carnegie Mellon education in classical operatic singing, directing, production technology and theatrical management; graduating in 2004 from college of fine arts with a BFA in Theater Studies. After graduation, Shannon was the principal designer and builder of The Hkan nightclub in Pittsburgh. For the past four years Shannon has taught acrobatics, prop manipulation, and clowning in an Australian children’s circus. He also worked as a producer for Alchemica Productions an independent production company in Northern NSW; developing feature film scripts and directing and editing a 50 minute documentary. With Australian and American parents, Shannon has spent much of his life “hopping across the pond” in an effort to finally make Australia his home. Carnegie Mellon Australia’s ETC was a perfect fit for Shannon, who was looking for a graduate program in Australia that had the qualities of the academic experience he had undergone as an undergrad. Shannon’s vision is to bring about artful theatrical storytelling through dynamic digital media interaction with live spectacle.

Cameron McCaddon: Writer, Modeler

Cameron earned a Bachelor’s degree in Creative Writing from UCLA. Since graduating, he has created copy for advertising agencies, taught English in Japan, bartended in London, written for an on-line gaming magazine in San Francisco, patrolled the California coastline as a Fish and Game Warden, and remodeled houses as a contractor. He has traveled extensively, authored untold numbers of short stories, failed to complete almost as many novels, and yearns to explore storytelling in digital media. He feels right at home among the artistic and imaginative graduate students at Carnegie Mellon’s Entertainment Technology Center, where he eagerly pursues his goal of becoming a video game designer.

Timothy Metz: Filming/Editing, Writer, Texture Artist

A native of Seattle, Washington, Tim earned a Bachelor’s Degree in Film Production from Loyola Marymount University in Los Angeles. His first job was working as a postproduction intern for Automat Pictures where he received his first published credit with the DVD release of The Texas Chainsaw Massacre remake. Tim’s next job took him to network television where he went to work for NBC’s hit show, Fear Factor as the on-location Production Assistant. One of the more unusual aspects of this job included Tim hauling cow stomachs around a set for a particularly disgusting stunt. He then went to work for at Ascendant Pictures as a Production Assistant where he did script coverage for the Producers, but also found time to freelance as a staff writer for Gamemethod.com where he wrote reviews for new console games. Tim decided to get his Masters degree in Entertainment Technology because he hopes to expand his knowledge base and skill sets to try storytelling in new and daring mediums. His passion for films remains however, and it has helped him in creating fresh and exciting projects within the ETC.

Michelle Pun: Lead Texture Artist

Born and raised in Toronto, Canada; Michelle was driven by a childhood love of video games to study Visual Arts at York University where she specialized in sculpting and digital media. During her final undergraduate year, Michelle worked on many multimedia installations and performances, including the York/Seneca synesthesia project MULTI. After completing her BFA, Michelle wanted to explore more possibilities where technology and art meet - and also find a place where video games and comics are not constantly derided as "low art". At the ETC she's already met many people who also walk both paths simultaneously and she looks forward to sharing ideas with them!

Pre-visualization and concept art
Process
Media and Photo Gallery